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The painting’s premise is a non-objective, concrete composition derived from modular ‘dice’ motifs, using 6-colour finite palettes to match the 6-sided ‘dice’ motifs, each modified to maximise the area relative to the number of spots on dice faces.

As gaming dice are associated with games of chance and probability, it is fitting that compositions are derived, determined, and generated by a bespoke program using algorithmic computational techniques that employ quasi-random numerical sequences to spatially distribute the modular ‘dice-like’ elements and colour all the spots independently.

With no formal discernible pattern or compositional centre, the intangible sense of endlessness that characterises the painting eschews a balanced composition of relational parts; it is to be perceived as a whole rather than a summation of parts.

Minimalist in aesthetic, the aleatoric ‘Dice Permutation’ painting offers a theoretically infinite number of computationally designed compositions of module configurations and colour combinations.

Created according to a predetermined, circumscribed system, free of any deliberate emotional or subjective content, the painting is an abstract artwork visually suggesting the notion that our world and the universe as we know it is predominantly created by chance and accident.

Roll of the Dice

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